Parrying 2 and 3, totaling at +9 Perfect Dodge for tanking. A Temporal Boots of STR would do wonders for your damage at this stage, and if the current rotation of monsters consist of 2 monsters with the same element, using an elemental converter to gain advantage may allow you to one-shot them with Overbrand, therefore opening a possibility to Solo Gramps. This skill is useful for keeping an enemy's Aggro on the RG instead of on other party members. The known downside of this build is the Shield Boomerang’s 4 second cooldown and low hit rate. Almost identical to Verit, but should only be slotted into a +4 or below footgear. 150 ATK, 100 Weight, Weapon Level 4, Holy Property. Ground Petites located east of Glast Heim Entrance would be the easiest choice, as they are Earth 1 element, therefore take 50% more damage from Magnum Break's Fire property attack. The Hunting quests listed under Bifrost Forest and Bifrost Tower are arguably the easiest, and can be Soloed with minimum difficulty. Enchantable at. Q to place barrels. Create New Account. Holy element ones are the best choice, while Neutral and Fire are acceptable options. Obtainable from the Random Pet Egg item in the, If base STR is 90 or above, at +7, ATK +20; at +9, ATK +30, If base AGI is 90 or above, at +7, ASPD +8%; at +9, ASPD +8% and ASPD +1, If base VIT is 90 or above, at +7, Resistance to Neutral +5%; at +9, Resistance to Neutral +10%, If base DEX is 90 or above, at +7, Ranged damage +5%; at +9, Ranged damage +10%. 26 DEF; AGI +1, ASPD +10%. Royal Guards are an elite order of Crusaders and Paladinsthat originally served under King Schmidtz of Glast Heim. Your main goal is to survive the battle until your damage dealer manages to kill the monster. 38 DEF; MDEF +10. 120 DEF, +5% MaxHP/SP, +10 ATK and MATK, Banishing Point damage +10%. With these simple strategies, you should be able to carry your party through a smooth Gramps run, provided you have a good healer and a decent AoE to complement your damage. If worn with Airship Armor and Boots, MDEF +10, MaxHP/SP +25%, and increases movement speed. An AoE attack that reveals hidden enemies and clears ground-targeted AoEs. Additionally, you may need to start finding better gear than your current Eden Group equipments, as you're closing in on the Endgame. You can then submit the quest back in Eden Group HQ. small dolphin here (buys monthly premium but not bcc). Royal Guard is a very flexible Job offering multiple builds and multiple items to suit ur playstyle (which is both a happy and frustrating thing). I have a swordman (32/30 atm) and im looking for a good build for pve. Be sure to take the Siroma and Roween hunting quests from the 91-99 board as well while doing this quest. Comes randomly pre-enchanted with various stats, with up to a total of +18 stats. Hi guys i am currently an f2p RK DB build but i think im gonna use it for just farming/MVP because i plan on switching to royal guard as my main to tank for our guild. The 2 humanoid mobs are slow, which makes them easy to hunt. Level 5 is recommended both for the extra survivability and for the damage potential. Also if they want to go for full HP build for max sacrifice dmg. :). Essential card for tanking MVPs, but should only be worn when tanking the MVP itself. Both watcher and meteorite can use this. An arguably essential headgear for offensive builds, as RG's offensive skills are very SP costly. Currently the best accessory for damage-dealing, given you have it enchanted with the right properties. If worn with White Knight Card, additional Resistance to Medium and Large monsters +5%. See more of Philippine Ragnarok Royal Guards on Facebook. It's relatively easy to level as a Crusader, due to having access to Holy Cross, which does 900% damage with a Two-handed Spear type Weapon. The RG's Garment choices vary greatly in function, therefore it is important to make your choice based on what role you will take in your party. Gab Viray. Grants +10% Resistance against Boss Monsters. Highly optional skill. However, make sure you have Magnum Break Lv10 and Endure Lv10 when you Job change. baka may gusto. Another choice of Crimson weapon, also requiring high refines to truly shine. Very very cheap and is also good for 4th Job reflect aura skill. Cavalier Mastery should be at level 5 to negate the ASPD penalty while riding a mount. Ignore INT and LUK as they are useless at this point. Therefore, instead of only devoting, one can also try to tank MVP by himself. ATK +30, drains 1 SP with each physical attack. This paladin has more survivability than Lord Knight and is less taxing on your wallet. In the 145-175 range, as previously mentioned, you should already be doing Old Glast Heim to start building towards your Temporal Boots. This armor has the highest MaxHP bonus among body armors, but lacks a slot. Extremely useful to increase your tankiness. This my Royal Guard. Royal guards are a powerhouse when it comes to pvp and guild wars because of their durability and almost impenetrable defense … That is how the Griffon-riding Royal Guards came to be. Resistance to Large monsters +5%. Can also be an excellent primary weapon if overupgraded and properly enchanted. Legend: Max: 120 High: 81-119 Moderate: 41-80 Low: 1-40 Battle Spear Royal Guard: The most popular and the most offensive build a Royal Guard could have. not only having high HP, this build also have great Def. when you have a Sorcerer/Wanderer in your party). Sacrifice, which allows the crusader to take damage in place of an al… Press question mark to learn the rest of the keyboard shortcuts. 150 ATK, 300 Weight, Weapon Level 4. A high-damage attack that is applied on a large, cross-shaped AoE in front of the caster. This skill inflicts a Holy-property melee damage to a single-target, and deals double damage when used with a Two-Handed Spear weapon. Optional Skill, mainly used for offense. An excellent accessory for damage-dealing due to its high ATK bonus. Keep in mind that this card does not give full immunity to Stone and Sleep unless you have it in both your upper and mid headgear slots. Imperial Mandate is generated at Level 5 by using Royal Guard units, but can also be generated by using Imperial witnesses in Patriot Mode to give the Indoctrinate mode Dominion laborers and Dominion troo… Hunting these mobs also gives you a chance to get Hodremlin Card, which is one of the best cards for you to use in your Shield slot, as well as Vanberk Card which is useful for auto-attack Job classes and Isilla Card which is useful for magic-casting Job classes. Skill Build. Best offensive choices for slotted mid headgears with their +1 STR, which can also be made a defensive choice by adding Essence of Evil VIT3. If worn with Bison Horn, ASPD +10% and Reflects 5% damage back to the enemy. How to win a fight in the Spider’s Den. Enchants party members' armour in a 3x3 area of the target with Holy property. ATK +(Refine^2) up to refine level 15. The Damage-Oriented Tank is sort of a sub-build of the Tank RG. You still use the Zorah Armor (Helm, … Increases HardDEF by a large amount while adding a small chance to completely dodge incoming single-target Magical attacks. As a Swordsman, you will have access to two noteworthy offensive skills: Magnum Break and Bash. The Stats. If you didn't take Instructor Ur's quest at level 71, you can also take his quest now. The One-Horn Scarabas also drops Imperial Spears, which are one of the best weapons to use as an RG. If refined to +9, recovery amount is doubled. Additionally, you can also do the Cautious Village quest, which is a very simple quest which can earn you a huge amount of EXP with virtually no effort. A key item in damage dealing due to its significant ATK bonus. If you already have a Rosa Shield at this point, this buff will improve your damage potential substantially. Jaguars are Earth 2 element, and therefore take 75% more damage from Magnum Break. Sacred Mission: Often Paired with watcher for the set bonus. The best possible enchant for an offensive RG would be double ATK +3% for a total of ATK +11% counting the base item effect. If base STR is 120 or higher, grants an additional +40 ATK. Royal Guards (commonly abbreviated as RG) are the 3rd job classes of Crusaders. January 31 at 11:33 AM. Instructions on crafting and enchanting these are on the Temporal Boots page. I have full goibnes set and I'm still at only 282k HP. 10 DEF, MaxHP +20%, Resistance to Demi-Humans +7%. This build will be balancing both attack and defense. Has a total of 450 ATK at +15, not counting refine bonuses, and has 2 slots which allow for even more damage if slotted with the right cards. Aoe skill to also make others flinch. It will allow you to revive yourself with full HP and SP in case you and your party gets wiped. Optional skill. Helps to allow some breathing space when tanking multiple or rapid-hitting mobs. With this skill, the RG can effectively tank all damage received by up to 5 party members, making it easy to keep them alive, allowing them to cast without interruption, and also making the party's healers job much simpler. Lemme give you some of the tank builds that most RGs are using rn. Good defeinsive card for general usage, albeit less effective compared to Gaster. enchanted with Special AGI, AGI +7, AGI +5), rather than one with mixed enchantments (e.g. Additionally, this map also contains Metalings, which drop Crimson Revolvers, valued by Gunslingers and Rebels. All Stats +1, ATK/MATK +6%. You will have an elemental advantage against these monsters, since they are Undead element, which means they take more damage from Magnum Break's Fire Property attack, making it an easy place to level. Chosen has the support SnB tank better covered. Extremely useful when fighting Undead and Earth element monsters. With 4 Essences of Evil VIT3, it can grant +16 VIT, which is useful for increasing your survivability. Updated for patch 2.20! FLEE +10; Increase healing amount of Condensed Potions by 200%. Useful when tanking certain MVPs like Ktullanux, Kraken, and Morroc Necromancer. Increases MaxHP by 200 per skill level. However, the Headless Mules themselves are actually Fire 3 element, which means they are immune to Magnum Break, and thus should be killed using Holy Cross. Here is an example Skill Build for a Hybrid Tank RG. If you decide to cast skills such as Overbrand, Moon Slasher, or Burst Attack to deal additional damage, make sure to auto-attack during the skill delay to make sure you don't lose Aggro. How would I obtain this? However, it autocasts Storm Gust when you attack physically, which gives you a significant Cast Delay. However, standing in a corner can also work for preventing being knocked back. I have featured this pretty heavily on my SnS Build and Great Sword build. If you are playing with a party, however, the strategy remain the same. Royal Guard mineral costs increased by 100% and supply cost increased by 50%. overbrand build royal guards are tanks yet can hit very hard, they are powerful enough to 1 shot boss monsters while having the capability of taking heavy damage. 3. RGs are very flexible you first have to know what type of RG do u want. Switch to a different carded Shield when fighting against regular monsters. Similar to Garments, the RG's footgear choices also vary greatly in function. Gramps is a special, party oriented dungeon and quest in which you are required to kill 400 of two types of monsters in a special map. Cat toy for more hp, mystel is cheaper and good for emp breaking. Alternatively, try Ctrl + + to zoom in, and Ctrl + -to … The main drawback is that the Maelstrom autocast could give you some Cast Delay which may disrupt your skill casting, especially when you're going solo or when there isn't a Maestro in your party. You should be able to one-shot the mobs with Holy Cross, due to the elemental advantage. The best offensive card in the garment slot, granting a total of 76 ATK and 12% ASPD at 120 base STR. Death Cat Cape: high Hp and Reflect. You may also choose to farm Crimson Maces from Soliders at Turtle Dungeon, Crimson Rods from Bathories at Clock Tower Basement (which may also drop a Bathory Card which will be useful to you later on), Crimson Revolvers from Metalings in the field south of Einbroch, or Crimson Spears from Stem Worms. Your best bet is to try to kill them with Banishing Point quickly before they get to cast the skill. Heavens: Less recoil for sacri. 13 DEF; MaxHP/SP +20%. Two of the best choices are Kobolds (2 Maps North of Lighthalzen) and Desert Wolves (South of Ice Dungeon); both are also in the 100-110 Board in Eden Group HQ. Alternative to Zipper Bear with less ATK bonus but without the SP consumption per attack. Calldown abilities run off of Imperial Mandate. Not Now. ATK +15, Damage against Medium and Large monsters +20%. Mana staunch - hfs: More mdmg reduction added with neutral dmg reduction. Increases ASPD when wielding One-handed and Two-handed Spear type Weapons. Ctrl + Scroll Wheel to adjust zoom (limited in some browsers). Keep in mind, however, that Silence can be cured using Green Potions, rendering this card relatively non-essential. Useful for maximising the damage of Banishing Point and Cannon Spear, but may not give its highest bonus unless you spend a lot of extra points in DEX. Due to the nature of the RG's offensive skills, they will often need to be face-to-face with the enemy to deal damage effectively. Use both skill in combination depending on the circumstances. ATK +10. January 22 at 6:47 AM. Gramps is a party-oriented circumstance, which means it is important for you to understand your position in a party. An excellent defensive choice even without the Set due to the Neutral Resistance it gives, having the same amount as a +9 Heroic Backpack. Always keep an eye on your HP bar. Make sure to check the Gathering quests to get extra EXP rewards from your hunt. One of the easier ways to do it is by doing Ghost Palace, which is a Solo instance that rewards you with Gray Shards. These are most suitable for tanking in Biolabs and Wolfchev's Laboratory. As a mini-boss card, this is extremely rare and expensive. If the RG has Defender activated, the party member will also be affected by the buff. Prevents knockback, but receive 20% more physical and magical damage. Adds Mastery ATK when wielding One-handed and Two-Handed Spear type Weapons. Resistance to Boss Monsters +40%, Receive 40% more damage from regular monsters. It's important to level all the way to 145 rather than 140 with these strategy, so that past this point, you will able to share EXP with level 175 characters. Level 5 is recommended. The other builds lacks the 50% stun and freeze res + fear and petrify res from the refine bonus of Comet Armor. I've seen a bunch of guides and they say that goibne's set is cheaper but still gives decent tanking, on the other hand, watcher's armor, sacred mission, and other assorted items are expensive but the overall best in tanking everything. Love to hear your suggestions for an f2p like me. This is the only slotted mid headgear that do not require using Spiritual Auger, making it relatively cheap in the market. Only use this if it's refined to +7 or above. F to remove barrels. 25 DEF; FLEE +10; Variable Cast Time -10%; Resistance to Neutral +10%. Your job is to move ahead and pull in crowds of monsters for your AoE damager to kill, as well as using Holy Cross and Magnum Break occasionally to clean up leftover monsters that did not die in the initial AoE. Thanks a lot man. Increases MaxHP by 15% at Level 5 while allowing the RG to gain Rage Counters that can be expended with Burst Attack. STR 99 VIT 70 DEX 20. The best … Requires a Shield to use; has a small chance of breaking the shield. A similarly cheap alternative to Rosa Shield with slightly less DEF but with some MDEF for Shield Spell Lv2. A very simple and easy to farm (and cheap in the market) shield with the highest DEF available, useful for Shield Spell Lv1. I don't recommend using this in solo situations unless you have another way to leech SP to make up for not using Rideword Hat. Static: A more all around item giving u Mdef and elemental reductions and the synth will give neutral redux too. The important thing with this build is to have high VIT and INT for higher MaxHP, DEF, and MDEF. You may also choose to do Gramps, Solo (if you're capable) or with a party. High def, High HP, Elemental Resistance, and high heals which are amazing for tanking both pvp and pve. With this in mind, the playing strategy is relatively simple. Spider's Den: 5/5 ... using a Force champion as a tank bait in Level 20 (where the Spider is Spirit), and also having your tank use the counter mastery and a lifesteal set to stay alive. Grab the hunting quest for Vanberk, Isilla, and Hodremlin, as well as the Gathering quest for Will of the Darkness at the 121-130 Board in Eden Group HQ. The Crimson Mace that they drop is useful for Geneticists and Suras, and is therefore a popular and valuable item to sell in the market. In such case, you might need to level manually by hitting Porings or other low-level mobs. Still the cheapest tho as the boots and helm doesn't cost much and upgrading the garment can be left till very late in the game as the price is too high. Register at the Eden Group and take the Spore Hunting quest. Expensive. Good for sacri too as the armor gives tons if HP. ASPD +1. Other items and cards are fluid too and I've left the non tank set up like shielder and overbrand build as they have totally different set of itens. Every 3 refines, MaxHP +100, MaxSP +10, ATK +7. They even have supportive capabilities which are unique to their class. RAID: Shadow Legends YouTuber, Chofly Mobile, has created this team consisting of Royal Guard, Dracomorph, and three Coldhearts. An improved alternative to the regular Archer Skeleton Card. Genlee Bautista Villanueva. Grants +5% Resistance against Neutral property attacks. :) Tristan Waytan Delos Santos. MaxHP/SP +4%. Grants additional bonuses when it is refined to +7 or +9, depending on your stats. STR +2. When used against Undead and Shadow element monsters, this skill should do 6000+ damage per cast, which would one-shot most low-level mobs, and with high enough ASPD, this skill is spammable. Cheap too and will get a slot next episode which was the deal breaker for this item before. Level 10 is recommended. Decent Choice for Banishing Point and Cannon Spear. Ivory Lance: This is good for ED build and is actually amazing for sacrifice builds too. You can slot your defensive card choices in this armor and swap when needed. Therefore it is recommended to deactivate Reflect Shield when using this armor. Blut Hase is arguably better than Odoric due to how significant ATK +3% can be, compared to the minuscule effect of ASPD +3%. The RG has access to some of the highest-DEF armors, which gives them natural advantage when taking a tanking role. A very solid choice for the mid-game and a decent choice for endgame tanking, and very easily obtainable from the instance. 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